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                      The series of projects presented here is the result of an on-going exploration of the transformative nature of surface quality. My passion for architecture, industrial factories, machines, and science fiction films guided me in creation of this series of works entitled "Hyper Ornamentation". The title does not allude to mere embellishment of the existing structure. The main focus is on the transformation of the effect created by ornamentation.  The title does not allude to the mere embellishment of an existing structure. The work is inspired by the complexity, opulence and drama of Gothic cathedrals and Baroque architecture. The starting point is the examination of such qualities as density, scale, texture, light and shadow produced by individual elements. The combination and specific arrangement of those unique parts transform surfaces into a cohesive, intricate framework. There is an intrinsic duality in such architectural work. Up close it dazzles with the intricacy of endless details and craftsmanship. From far it presents a picture of awe-inspiring grandeur and majestic harmony. The Gothic Cathedral was a manifestation of the greatness of God on Earth. The physical transformation of form and light symbolized the connection of mankind to God.

The second influence is the industrial space. Factories are significant here because their existence primarily rooted in functional necessities and the requirements for mass production. The Industrial Era signified the shift of power in human consciousness from God as an omnipotent figure to that of men. The industrial landscape became the manifestation of that power. Spaces for factories are characterized by the need for repetition and standardization.

In contrast, spaces designed for science fiction movies needed to present only the appearance of function. They are hyper stylized environments intended to convince the viewers in their usefulness, while complying only with the director's vision. By combining these influences - the aspect of machine-like reproduction, aesthetic freedom that is void of restraints, and the intricate play of surface and texture, I arrived at the starting point of my experiment.















The photographs shown here are all taken of physical models. The physical object allows for the connection between craftsmanship, construction and design. During the initial stages all of the pieces were handcrafted using found objects materials as starting points. The use of found objects is at the core of this study.  3D printed and laser cut parts were incorporated into models at a later stage. Influenced by the industrial approach, I began to use modeling software to create surfaces, objects and spaces through the repetitive implementation of single modules. However, this method also significantly limits the possibility of unexpected discoveries and explorations beyond the initial creation of the module unit itself. Using laser cut and 3D printed parts presented both the luxury of creating and re-using intentionally designed elements, but also the challenge of incorporating them into an already existing structure. The found objects tie the structure together and give it a singular character.


Through numerous assemblies, rearrangements, and the integration of fragments and parts, the transformation began to emerge. The intent was to create a symbiotic relationship, where each component becomes dependent on another, regardless of the method of its construction. The completed work attempts to give the futuristic impression that these objects are becoming self-sufficient, self-generating and ever growing living machines.  Not unlike mankind’s attempts to break free from God through means of technology, here the technology is breaking away from constrains imposed by men.

Science fiction, artificial intelligence and life forms continue to fascinate and influence my design. Through these series of experiments I aim to create my own vision of hyper reality in a three-dimensional, physical realm.

















Software: Maya, AutoCAD, Rhino
Fabrication: Laser cutting, 3D printing, Found Objects

Text by: Johnny C. Lin  +   Elena Vakhrameeva

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